

COMMAND ANY ANY
Present 209 (* sphinx is present *)
NOT Present 203 (* polished plate is NOT present *)
PrintMessage 24 (* You suddenly realize the significance of all those ston *)
PrintMessage 25 (* You have turned to stone. Therefore you are dead. Black *)
EndGame (* End Game *)
KillPlayer
DoneWithTurn
END_COMMAND

COMMAND ANY ANY
Present 209 (* sphinx is present *)
PrintMessage 26 (* You walk in holding the polished plate over your face. *)
Destroy 209 (* Move sphinx to room Zero *)
PlusScore 5 (* Add 5 to score *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND UNLOCK CABINET
NOT AtLocation 2 (* Player is NOT in Dismal cottage *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND UNLOCK CABINET
FlagON 1 (* Flag # 1 is ON *)
PrintMessage 12 (* It already IS unlocked. *)
DoneWithTurn
END_COMMAND

COMMAND UNLOCK CABINET
IsCarrying 207 (* Player is carrying diamond key *)
PrintMessage 7 (* It is now unlocked. *)
TurnFlagON 1 (* Turn Flag # 1 ON *)
DoneWithTurn
END_COMMAND

COMMAND UNLOCK CABINET
PrintMessage 41 (* You don't have the key. *)
DoneWithTurn
END_COMMAND

COMMAND LOCK CABINET
NOT AtLocation 2 (* Player is NOT in Dismal cottage *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND LOCK CABINET
NOT FlagON 1 (* Flag # 1 is NOT ON *)
PrintMessage 11 (* It already IS locked. *)
DoneWithTurn
END_COMMAND

COMMAND LOCK CABINET
IsCarrying 207 (* Player is carrying diamond key *)
PrintMessage 8 (* It is now locked. *)
TurnFlagOFF 1 (* Turn Flag # 1 OFF *)
DoneWithTurn
END_COMMAND

COMMAND LOCK CABINET
PrintMessage 41 (* You don't have the key. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN CABINET
NOT AtLocation 2 (* Player is NOT in Dismal cottage *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN CABINET
FlagON 2 (* Flag # 2 is ON *)
PrintMessage 14 (* It already IS open. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN CABINET
NOT FlagON 1 (* Flag # 1 is NOT ON *)
PrintMessage 6 (* It is locked. *)
DoneWithTurn
END_COMMAND

COMMAND OPEN CABINET
PrintMessage 9 (* It is now open. *)
TurnFlagON 2 (* Turn Flag # 2 ON *)
PutInCurrentRoom 208 (* Move contraption to current room *)
PlusScore 5 (* Reward player for this move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE CABINET
NOT AtLocation 2 (* Player is NOT in Dismal cottage *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE CABINET
NOT FlagON 2 (* Flag # 2 is NOT ON *)
PrintMessage 13 (* It already IS closed. *)
DoneWithTurn
END_COMMAND

COMMAND CLOSE CABINET
PrintMessage 10 (* It is now closed. *)
TurnFlagOFF 2 (* Turn Flag # 2 OFF *)
Destroy 208 (* Move contraption to room Zero *)
DoneWithTurn
END_COMMAND

COMMAND CHOP TREE
AtLocation 3 (* Player is in Pleasant meadow *)
Present 205 (* sharp axe is present *)
NOT Present 206 (* chopped oak is NOT here *)
PrintMessage 19 (* The tremendous oak sways, hovers dangerously, then topp *)
PutInCurrentRoom 206 (* Move oak to current room *)
DoneWithTurn
END_COMMAND

COMMAND CHOP OAK
NOT AtLocation 3 (* Player is NOT in Pleasant meadow *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND CHOP OAK
NOT NOUNPresent (* NOUN is NOT present *)
Present 205 (* sharp axe is present *)
PrintMessage 19 (* The tremendous oak sways, hovers dangerously, then topp *)
PutInCurrentRoom 206 (* Move oak to current room *)
DoneWithTurn
END_COMMAND

COMMAND CHOP OAK
NOUNPresent (* NOUN is present *)
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND CHOP OAK
PrintMessage 43 (* You don't have what is necessary in order to *)
DoneWithTurn
END_COMMAND

COMMAND CHOP TREE
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE FIREPLACE
AtLocation 10 (* Hallway *)
PrintMessage 75 (* It is blazing brightly *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE PLAQUES
PrintMessage 74 (* Written in Latin *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE SIGN
AtLocation 4 (* End of Meadow *)
PrintMessage 67 (* Danger - No swimming!. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE SIGN
NOT Present 208 (* contraption is NOT present *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE SIGN
PrintMessage 23 (* I'm sorry, it's written in Polish. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE LABEL
NOT AtLocation 6 (* Player is NOT in Statue room *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE LABEL
PrintMessage 37 (* ENTRY NOT RECOMMENDED -- BLACKWING *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE DWARF
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE DWARF
PrintMessage 15 (* Huge fingers stroke a fiery red beard as he hums a gruf *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE HORN
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE HORN
PrintMessage 58 (* The lovely black horn comes from the goat species Quati *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE OAK
NOT NOUNPresent (* NOUN is NOT present *)
NOT AtLocation 3 (* Player is NOT in Pleasant meadow *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE OAK
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 1 (* s don't usually have anything peculiar about them. At l *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE OAK
IsLocated 207  0 (* diamond key is in its starting room *)
PrintMessage 20 (* At the very tip of one long branch dangles a diamond ke *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE OAK
PrintMessage 1 (* s don't usually have anything peculiar about them. At l *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE CONTRAPTION
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE CONTRAPTION
PrintMessage 21 (* The contraption is made of stainless steel, has a slot  *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE TREE
AtLocation 3 (* Player is in Pleasant meadow *)
NOT Present 206 (* Fallen Oak is NOT present *)
PrintMessage 1 (* s don't usually have anything peculiar about them. At l *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE TREE
AtLocation 3 (* Player is in Pleasant meadow *)
Present 206 (* Fallen Oak is present *)
IsLocated 207  0 (* diamond key is in its starting room *)
PrintMessage 20 (* At the very tip of one long branch dangles a diamond ke *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE TREE
AtLocation 3 (* Player is in Pleasant meadow *)
Present 206 (* Fallen Oak is present *)
PrintMessage 1 (* s don't usually have anything peculiar about them. At l *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE TREE
AtLocation 5 (* Player is in Greenhouse *)
PrintMessage 29 (* It is bulging with banana clusters, all of which are as *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE TREE
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE BEANS
NOT Present 210 (* None of the beans are present *)
NOT Present 211 (* None of the beans are present *)
NOT Present 212 (* None of the beans are present *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE BEANS
PrintMessage 27 (* You recognize it as part of the magic bean family *)
PrintMessage 28 (* They are cold to the touch *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE GORILLA
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE GORILLA
PrintMessage 38 (* The gorilla is covered with black fur, skin, muscles, v *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE CHAIR
AtLocation 14 (* Player is in Living room *)
PrintMessage 65 (* It seems to be a musical chair, since it is participati *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE OBJECT
NOUNPresent (* NOUN is present *)
PrintMessage 51 (* It is about one inch long, round, one inch in diameter, *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE OBJECT
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE BIRD
NOUNPresent (* NOUN is present *)
PrintMessage 52 (* It has a long beak, blue-green feathers, and sharp talo *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE BIRD
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE SPHINX
Present 209 (* sphinx is present *)
NOT Present 203 (* polished plate is NOT present *)
PrintMessage 5 (* Describe sphinx *)
PrintMessage 24 (* You suddenly realize the significance of all those ston *)
PrintMessage 25 (* You have turned to stone. Therefore you are dead. Black *)
EndGame (* End Game *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE GIANT
Present 233 (* Giant *)
PrintMessage 42 (* Describe giant *)
DoneWithTurn
END_COMMAND

COMMAND EXAMINE PAPER
QuitAllCMDS
END_COMMAND

COMMAND EXAMINE ANY
PrintMessage 1 (* s don't usually have anything peculiar about them. At l *)
DoneWithTurn
END_COMMAND

COMMAND GET ALL
AtLocation 8 (* Guarded Cell *)
Present 210 (* Beans *)
Present 211 (* Beans *)
Present 212 (* Beans *)
GetIt 210
GetIt 211
GetIt 212
PrintMessage 44 (* Done *)
DoneWithTurn
END_COMMAND

COMMAND GET KEY
IsLocated 207  0 (* diamond key is in its starting room *)
AtLocation 3 (* Player is in Pleasant meadow *)
GetNOUN (* Move NOUN to Player *)
PrintMessage 4 (* You now have the key *)
PlusScore 5 (* Reward player for this move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND GET KEY
NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
NOUNPresent (* NOUN is present *)
GetNOUN (* Move NOUN to Player *)
PrintMessage 4 (* You now have the *)
DoneWithTurn
END_COMMAND

COMMAND GET KEY
NOUNIsCarrying (* Player is carrying NOUN *)
PrintMessage 45 (* You already HAVE the *)
DoneWithTurn
END_COMMAND

COMMAND GET KEY
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND GET BANANA
AtLocation 5 (* Player is in Greenhouse *)
GetNOUN (* Move NOUN to Player *)
PrintMessage 4 (* You now have the *)
DoneWithTurn
END_COMMAND

COMMAND GET BANANA
NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
NOUNPresent (* NOUN is present *)
PrintMessage 4 (* You now have the *)
GetNOUN (* Move NOUN to Player *)
DoneWithTurn
END_COMMAND

COMMAND GET BANANA
NOUNPresent (* NOUN is present *)
PrintMessage 45 (* You already HAVE the *)
DoneWithTurn
END_COMMAND

COMMAND GET BANANA
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND GET HERRING
Present 220 (* cool pool is present *)
PrintMessage 68 (* Sorry, but it is impossible *)
DoneWithTurn
END_COMMAND

COMMAND GET HERRING
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND GET WATER
IsCarrying 222 (* Player is already carrying cup of water *)
PrintMessage 33 (* Your cup is now filled with water *)
DoneWithTurn
END_COMMAND

COMMAND GET WATER
NOT IsCarrying 221 (* Player is NOT carrying cup *)
PrintMessage 43 (* You don't have the needed resources *)
DoneWithTurn
END_COMMAND

COMMAND GET WATER
NOT AtLocation 4 (* Player is NOT in End of meadow *)
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND GET WATER
NOT Present 220 (* pool is NOT present *)
PrintMessage 32 (* Youch!! The water is boiling hot!! *)
DoneWithTurn
END_COMMAND

COMMAND GET WATER
SwapLocations 221 222 (* Swap cup for mug of water *)
PrintMessage 33 (* The cup is now filled with water. *)
DoneWithTurn
END_COMMAND

COMMAND THROW AXE
NOT NOUNPresent (* NOUN is present *)
PrintMessage 2 (* What Axe? *)
DoneWithTurn
END_COMMAND

COMMAND THROW AXE
NOUNPresent (* NOUN is present *)
PrintMessage 77 (* The axe slips out of your hands *)
DropNOUN (* Drop axe in room *)
DoneWithTurn
END_COMMAND

COMMAND THROW BEANS
NOT Present 210 (* None of the beans are present *)
NOT Present 211 (* None of the beans are present *)
NOT Present 212 (* None of the beans are present *)
PrintMessage 3 (* You don't have any *)
DoneWithTurn
END_COMMAND

COMMAND THROW BEANS
NOT AtLocation 4 (* Player is NOT in End of meadow *)
PutNOUNInCurrentRoom (* Move NOUN to Current Room *)
PrintMessage 44 (* Done. *)
DoneWithTurn
END_COMMAND

COMMAND THROW BEANS
AtLocation 4 (* End of Meadow *)
NOT Present 220 (* Cool pool is not here, yet *)
PrintMessage 31 (* The bean sinks slowly to the bottom. The bubbling reced *)
PutInCurrentRoom 220 (* Move pool to current room *)
DestroyNOUN (* Move NOUN to Room Zero *)
Destroy 252 (* Hot Springs *)
PlusScore 10 (* Reward player for move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND INSERT PLATE
Present 208 (* contraption is present *)
DestroyNOUN (* Move NOUN to Room Zero*)
PrintMessage 44 (* Done. *)
DoneWithTurn
END_COMMAND

COMMAND INSERT PLATE
PutNOUNInCurrentRoom (* Move NOUN to Current Room *)
PrintMessage 44 (* Done. *)
DoneWithTurn
END_COMMAND

COMMAND INSERT REED
NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND INSERT REED
Present 231 (* horn is present *)
DestroyNOUN (* Move NOUN to Room Zero*)
PrintMessage 44 (* Done. *)
DoneWithTurn
END_COMMAND

COMMAND INSERT REED
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND INSERT BANANA
IsCarrying 213 (* Player is carrying green banana *)
AtLocation 20 (* Player is in Staircase *)
PrintMessage 69 (* The bananas in the holes cause secret staircase to appear *)
Destroy 213 (* Move green banana to Room Zero*)
PutInCurrentRoom 232 (* Secret staircase *)
PlusScore 10 (* Reward player for move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND INSERT BANANA
NOUNPresent (* NOUN is present *)
PutNOUNInCurrentRoom (* Move NOUN to Current Room *)
DoneWithTurn
END_COMMAND

COMMAND INSERT BANANA
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND SCREW OBJECT
NOUNPresent (* NOUN is present *)
AtLocation 15 (* Player is in Power room *)
PrintMessage 44 (* Done. *)
DestroyNOUN (* Move NOUN to Room Zero*)
DoneWithTurn
END_COMMAND

COMMAND SCREW OBJECT
NOUNPresent (* NOUN is present *)
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND SCREW OBJECT
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND PUT PLATE
Present 208 (* contraption is present *)
DestroyNOUN (* Move NOUN to Room Zero*)
PrintMessage 44 (* Done. *)
DoneWithTurn
END_COMMAND

COMMAND PUT PLATE
PutNOUNInCurrentRoom (* Move NOUN to Current Room *)
PrintMessage 44 (* Done. *)
DoneWithTurn
END_COMMAND

COMMAND PUT BEANS
NOT Present 210 (* None of the beans are present *)
NOT Present 211 (* None of the beans are present *)
NOT Present 212 (* None of the beans are present *)
PrintMessage 3 (* You don't have any *)
DoneWithTurn
END_COMMAND

COMMAND PUT BEANS
NOT AtLocation 4 (* Player is NOT in End of meadow *)
PutNOUNInCurrentRoom (* Move NOUN to Current Room *)
PrintMessage 44 (* Done. *)
DoneWithTurn
END_COMMAND

COMMAND PUT BEANS
AtLocation 4 (* End of Meadow *)
NOT Present 220 (* Cool pool is not here, yet *)
PrintMessage 31 (* The bean sinks slowly to the bottom. The bubbling reced *)
PutInCurrentRoom 220 (* Move pool to current room *)
DestroyNOUN (* Move NOUN to Room Zero *)
Destroy 252 (* Hot Springs *)
PlusScore 10 (* Reward player for move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND PUT REED
NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND PUT REED
Present 231 (* horn is present *)
DestroyNOUN (* Move NOUN to Room Zero*)
PrintMessage 44 (* Done. *)
DoneWithTurn
END_COMMAND

COMMAND PUT REED
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND PUT BANANA
IsCarrying 213 (* Player is carrying green banana *)
AtLocation 20 (* Player is in Staircase *)
PrintMessage 69 (* The bananas in the holes cause secret staircase to appear *)
Destroy 213 (* Move green banana to Room Zero*)
PutInCurrentRoom 232 (* Secret staircase *)
PlusScore 10 (* Reward player for move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND PUT BANANA
NOUNPresent (* NOUN is present *)
PutNOUNInCurrentRoom (* Move NOUN to Current Room *)
DoneWithTurn
END_COMMAND

COMMAND PUT BANANA
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND PUT ANY
PrintMessage 44 (* Done. *)
AtLocation 4 (* Player is in End of meadow *)
DestroyNOUN (* Move NOUN to Room Zero*)
DoneWithTurn
END_COMMAND

COMMAND PUT ANY
PutNOUNInCurrentRoom (* Move NOUN to Current Room *)
DoneWithTurn
END_COMMAND

COMMAND PULL RING
AtLocation 12 (* Player is in Dining room *)
PrintMessage 79 (* Maybe you should twist it *)
DoneWithTurn
END_COMMAND

COMMAND PULL LEVER
NOT Present 208 (* contraption is NOT present *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND PULL LEVER
PrintMessage 22 (* That started the machine humming. A few moments later i *)
IsNoWhere 202 (* dusty plate is in room Zero -- NoWhere *)
PutInCurrentRoom 203 (* Move polished plate to current room *)
PlusScore 5 (* Reward player for this move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND PULL HANDLE
NOT Present 208 (* contraption is NOT present *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND PULL HANDLE
PrintMessage 22 (* That started the machine humming. A few moments later i *)
IsNoWhere 202 (* dusty plate is in room Zero -- NoWhere *)
PutInCurrentRoom 203 (* Move polished plate to current room *)
PlusScore 5 (* Reward player for this move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND PULL ANY
PrintMessage 43 (* You don't have what is necessary in order to *)
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND READ PAPER
QuitAllCMDS
END_COMMAND

COMMAND READ PLAQUES
PrintMessage 74 (* Written in Latin *)
DoneWithTurn
END_COMMAND

COMMAND READ SIGN
AtLocation 4 (* End of Meadow *)
PrintMessage 67 (* Danger - No swimming!. *)
DoneWithTurn
END_COMMAND

COMMAND READ SIGN
NOT Present 208 (* contraption is NOT present *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND READ SIGN
PrintMessage 23 (* I'm sorry, it's written in Polish. *)
DoneWithTurn
END_COMMAND

COMMAND READ LABEL
NOT AtLocation 6 (* Player is NOT in Statue room *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND READ LABEL
PrintMessage 37 (* ENTRY NOT RECOMMENDED -- BLACKWING *)
DoneWithTurn
END_COMMAND

COMMAND PLANT BEANS
AtLocation 4 (* End of Meadow *)
PrintMessage 31 (* The bean sinks slowly to the bottom. The bubbling reced *)
PutInCurrentRoom 220 (* Move pool to current room *)
DestroyNOUN (* Move NOUN to Room Zero*)
PlusScore 10 (* Reward player for move *)
PrintMessage 76 (* You get some points for cleverness! *)
Destroy 252 (* Hot Springs *)
DoneWithTurn
END_COMMAND

COMMAND PLANT BEANS
AtLocation 5 (* Player is in Greenhouse *)
PrintMessage 30 (* A few seconds after planting the bean, a greenish plant *)
PutInCurrentRoom 214 (* Move small beanstalk to current room *)
DestroyNOUN (* Move NOUN to Room Zero*)
PlusScore 10 (* Reward player for move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND PLANT ANY
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND FILL CUP
NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
PrintMessage 3 (* You don't have any *)
DoneWithTurn
END_COMMAND

COMMAND FILL CUP
NOT AtLocation 4 (* Player is NOT in End of meadow *)
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND FILL CUP
NOT Present 220 (* pool is NOT present *)
PrintMessage 32 (* Youch!! The water is boiling hot!! *)
DoneWithTurn
END_COMMAND

COMMAND FILL CUP
SwapLocations 221 222 (* Swap cup for mug of water *)
PrintMessage 33 (* The cup is now filled with water. *)
DoneWithTurn
END_COMMAND

COMMAND WATER PLANT
NOT IsCarrying 222 (* Player is NOT carrying mug of water *)
PrintMessage 43 (* You don't have the needed resources. *)
DoneWithTurn
END_COMMAND

COMMAND WATER PLANT
NOT Present 214 (* small beanstalk is NOT present *)
PrintMessage 44 (* Done. *)
SwapLocations 221  222 (* Swap locations of cup and mug of water *)
DoneWithTurn
END_COMMAND

COMMAND WATER PLANT
SwapLocations 221  222 (* Swap locations of cup and mug of water *)
PrintMessage 34 (* The plant shudders visibly, then grows *)
SwapLocations 214  215 (* Swap locations of small and tall beanstalks *)
DoneWithTurn
END_COMMAND

COMMAND POUR WATER
NOT IsCarrying 222 (* Player is NOT carrying mug of water *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND POUR WATER
NOT Present 214 (* small beanstalk is NOT present *)
PrintMessage 44 (* Done. *)
SwapLocations 221  222 (* Swap locations of cup and mug of water *)
DoneWithTurn
END_COMMAND

COMMAND POUR WATER
SwapLocations 221  222 (* Swap locations of cup and mug of water *)
PrintMessage 34 (* The plant shudders visibly, then grows *)
SwapLocations 214  215 (* Swap locations of small and tall beanstalks *)
DoneWithTurn
END_COMMAND

COMMAND NORTH
AtLocation 14 (* Player is in Living room *)
Present 235 (* door is present *)
GoToRoom 15 (* Move Player to Power room *)
DoneWithTurn
END_COMMAND

COMMAND NORTH
AtLocation 14 (* Player is in Living room *)
PrintMessage 57 (* You interrupted a conversation going on between the doo *)
DoneWithTurn
END_COMMAND

COMMAND NORTH
AtLocation 10 (* Player is in Grand hallway *)
NOT IsCarrying 224 (* Player is NOT carrying torch *)
PrintMessage 47 (* You can't see a thing, so you return to the hallway. *)
DoneWithTurn
END_COMMAND

COMMAND NORTH
AtLocation 18 (* Player is in Downstairs in elevator *)
NOT IsNoWhere 225 (* threaded object is NOT in room Zero -- NoWhere *)
PrintMessage 62 (* The torch is blown out by a powerful draft. You return  *)
DoneWithTurn
END_COMMAND

COMMAND NORTH
AtLocation 13 (* Player is in Den *)
Present 229 (* lions is present *)
GoToRoom 16 (* Move Player to Behind den *)
DoneWithTurn
END_COMMAND

COMMAND NORTH
AtLocation 13 (* Player is in Den *)
PrintMessage 56 (* I don't recommend you do that. *)
DoneWithTurn
END_COMMAND

COMMAND NORTH
AtLocation 12 (* Player is in Dining room *)
NOT Present 236 (* twisted ring is NOT present *)
PrintMessage 68 (* Sorry, but that is impossible just now. *)
DoneWithTurn
END_COMMAND

COMMAND NORTH
AtLocation 12 (* Player is in Dining room *)
Present 236 (* twisted ring is present *)
GoToRoom 17 (* Move Player to Elevator *)
DoneWithTurn
END_COMMAND

COMMAND NORTH
AtLocation 9 (* Player is in Front of Pit *)
NOT Present 219 (* happy gorilla is NOT present *)
NOT Present 218 (* stout gorilla is NOT present *)
PrintMessage 35 (* A portly gorilla emerges from it's depths and bars your *)
PrintMessage 36 (* "Comin' to see the old boy, eh?" the gorilla chuckles,  *)
PutInCurrentRoom 218 (* Move gorilla to current room *)
DoneWithTurn
END_COMMAND

COMMAND NORTH
Present 219 (* happy gorilla is present *)
AtLocation 9 (* Player is in Front of Pit *)
GoToRoom 10 (* Move Player to Grand hallway *)
DoneWithTurn
END_COMMAND

COMMAND EAST
AtLocation 10 (* Player is in Grand hallway *)
NOT IsCarrying 224 (* Player is NOT carrying torch *)
PrintMessage 47 (* You can't see a thing, so you return to the hallway. *)
DoneWithTurn
END_COMMAND

COMMAND WEST
AtLocation 10 (* Player is in Grand hallway *)
NOT IsCarrying 224 (* Player is NOT carrying torch *)
PrintMessage 47 (* You can't see a thing, so you return to the hallway. *)
DoneWithTurn
END_COMMAND

COMMAND UP
AtLocation 5 (* Player is in Greenhouse *)
Present 215 (* Beanstalk is present *)
GoToRoom 23 (* Move Player to Over greenhouse *)
DoneWithTurn
END_COMMAND

COMMAND UP
AtLocation 23 (* Player is in Over greenhouse *)
GoToRoom 24 (* Move Player to Cloud *)
DoneWithTurn
END_COMMAND

COMMAND UP
AtLocation 20 (* In staircase *)
GoToRoom 19 (* Move Player to Cavern *)
DoneWithTurn
END_COMMAND

COMMAND DOWN
AtLocation 19 (* In Carven *)
Present 232 (* Secret staircase is present *)
GoToRoom 20 (* Move Player to bottom of staircase *)
DoneWithTurn
END_COMMAND

COMMAND DOWN
AtLocation 20 (* In Staircase *)
Present 232 (* Secret staircase is present *)
GoToRoom 21 (* Move Player to Safehold *)
DoneWithTurn
END_COMMAND

COMMAND DOWN
AtLocation 9 (* Player is in Front of Pit *)
NOT Present 219 (* happy gorilla is NOT present *)
NOT Present 218 (* portly gorilla is NOT present *)
PrintMessage 35 (* A portly gorilla emerges from it's depths and bars your *)
PrintMessage 36 (* "Comin' to see the old boy, eh?" the gorilla chuckles,  *)
PutInCurrentRoom 218 (* Move gorilla to current room *)
DoneWithTurn
END_COMMAND

COMMAND DOWN
Present 219 (* happy gorilla is present *)
AtLocation 9 (* Player is in Front of Pit *)
GoToRoom 10 (* Move Player to Grand hallway *)
DoneWithTurn
END_COMMAND

COMMAND DOWN
AtLocation 9 (* Player is in Front of Pit *)
PrintMessage 68 (* Sorry, it is impossible. *)
DoneWithTurn
END_COMMAND

COMMAND GO PIT
NOT AtLocation 9 (* Player is NOT in Front of Pit *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND GO PIT
NOT Present 219 (* happy gorilla is NOT present *)
PrintMessage 35 (* A portly gorilla emerges from it's depths and bars your *)
PrintMessage 36 (* "Comin' to see the old boy, eh?" the gorilla chuckles,  *)
PutInCurrentRoom 218 (* Move gorilla to current room *)
DoneWithTurn
END_COMMAND

COMMAND GO PIT
GoToRoom 10 (* Move Player to Grand hallway *)
DoneWithTurn
END_COMMAND

COMMAND GO DOOR
AtLocation 13 (* Player is in Den *)
Present 229 (* lions is present *)
GoToRoom 16 (* Move Player to Behind den *)
DoneWithTurn
END_COMMAND

COMMAND GO DOOR
AtLocation 13 (* Player is in Den *)
PrintMessage 56 (* I don't recommend you do that. *)
DoneWithTurn
END_COMMAND

COMMAND GO DOOR
AtLocation 14 (* Player is in Living room *)
Present 235 (* door is present *)
GoToRoom 15 (* Move Player to Power room *)
DoneWithTurn
END_COMMAND

COMMAND GO DOOR
AtLocation 14 (* Player is in Living room *)
PrintMessage 57 (* You interrupted a conversation going on between the doo *)
DoneWithTurn
END_COMMAND

COMMAND GO DOOR
AtLocation 12 (* Player is in Dining room *)
Present 236 (* twisted ring is present *)
GoToRoom 17 (* Move Player to Elevator *)
DoneWithTurn
END_COMMAND

COMMAND GO STAIRS
AtLocation 19 (* Cavern *)
Present 232 (* Secret staircase is present *)
GoToRoom 20 (* Move Player to bottom of stairs *)
DoneWithTurn
END_COMMAND

COMMAND DOWN
AtLocation 20 (* In Staircase *)
Present 232 (* Secret staircase is present *)
GoToRoom 21 (* Move Player to Safehold *)
DoneWithTurn
END_COMMAND

COMMAND GO STAIRS
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND GO ANY
AtLocation 10 (* Player is in Grand hallway *)
NOT IsCarrying 224 (* Player is NOT carrying torch *)
PrintMessage 47 (* You can't see a thing, so you return to the hallway. *)
DoneWithTurn
END_COMMAND

COMMAND GO ANY
AtLocation 18 (* Player is in Downstairs in elevator *)
NOT IsNoWhere 225 (* threaded object is NOT in room Zero -- NoWhere *)
PrintMessage 62 (* The torch is blown out by a powerful draft. You return  *)
DoneWithTurn
END_COMMAND

COMMAND GIVE SILVERWARE
NOT Present 204 (* dwarf is NOT present *)
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND GIVE SILVERWARE
NOUNPresent (* NOUN is present *)
PrintMessage 18 (* Giving the silverware to the dwarf must have caught his *)
Destroy 204 (* Move dwarf to room Zero *)
PutInCurrentRoom 205 (* Move sharp axe to current room *)
DestroyNOUN (* Move NOUN to Room Zero*)
PlusScore 5 (* Reward player for this move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND GIVE SILVERWARE
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND GIVE BANANA
NOT IsCarrying 217 (* Player is NOT carrying golden banana *)
NOT IsCarrying 213 (* Player is NOT carrying green banana *)
PrintMessage 3 (* You don't have any *)
DoneWithTurn
END_COMMAND

COMMAND GIVE ANY
InRoom 218 (* gorilla is in current Room *)
NOT Present 217 (* Golden Banana *)
PrintMessage 40 (* The gorilla looks at your offering disdainfully. *)
DoneWithTurn
END_COMMAND

COMMAND GIVE BANANA
InRoom 218 (* gorilla is in current Room *)
Present 217 (* Golden Banana *)
PrintMessage 39 (* The gorilla's nostrils open wide. "Umm...er...that'll d *)
SwapLocations 218  219 (* Swap locations of gorilla and happy gorilla *)
Destroy 217 (* Move golden banana to Room Zero*)
PlusScore 5 (* Reward player for move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND GIVE BANANA
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND GIVE ANY
PrintMessage 46 (* is not interested in your generous donation. *)
DoneWithTurn
END_COMMAND

COMMAND CLIMB BEANSTALK
AtLocation 5 (* Player is in Greenhouse *)
Present 215 (* Tall beanstalk is present *)
GoToRoom 23 (* Move Player to Over greenhouse *)
DoneWithTurn
END_COMMAND

COMMAND CLIMB BEANSTALK
AtLocation 5 (* Player is in Greenhouse *)
Present 214 (* Small beanstalk is present *)
PrintMessage 78 (* It is too small to climb *)
DoneWithTurn
END_COMMAND

COMMAND CLIMB BEANSTALK
AtLocation 23 (* Player is in Over greenhouse *)
GoToRoom 24 (* Move Player to Cloud *)
DoneWithTurn
END_COMMAND

COMMAND CLIMB BEANSTALK
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND CLIMB PLANT
AtLocation 5 (* Player is in Greenhouse *)
Present 215 (* Tall beanstalk is present *)
GoToRoom 23 (* Move Player to Over greenhouse *)
DoneWithTurn
END_COMMAND

COMMAND CLIMB PLANT
AtLocation 5 (* Player is in Greenhouse *)
Present 214 (* Small beanstalk is present *)
PrintMessage 78 (* It is too small to climb *)
DoneWithTurn
END_COMMAND

COMMAND CLIMB PLANT
AtLocation 23 (* Player is in Over greenhouse *)
GoToRoom 24 (* Move Player to Cloud *)
DoneWithTurn
END_COMMAND

COMMAND CLIMB BANANA
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND CLIMB STAIRS
NOUNPresent (* NOUN is present *)
GoToRoom 20 (* Move Player to bottom of stairs *)
DoneWithTurn
END_COMMAND

COMMAND CLIMB STAIRS
AtLocation 20 (* In staircase *)
GoToRoom 19 (* Move Player to Cavern *)
DoneWithTurn
END_COMMAND

COMMAND CLIMB STAIRS
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND CLIMB ANY
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND ROLL LEAF
NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND ROLL LEAF
PrintMessage 50 (* You now have a tough green stick in your hands. *)
SwapLocations 216 223 (* Swap rolled-up leaf for stick *)
PlusScore 5 (* Reward player for this move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND LIGHT LEAF
NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND LIGHT LEAF
NOT AtLocation 10 (* Player is NOT in Grand hallway *)
PrintMessage 43 (* You don't have what is necessary in order to *)
DoneWithTurn
END_COMMAND

COMMAND LIGHT LEAF
PrintMessage 48 (* You try putting the leaf in the flame, but it's too big *)
DoneWithTurn
END_COMMAND

COMMAND LIGHT STICK
NOT NOUNIsCarrying (* Player is NOT carrying NOUN *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND LIGHT STICK
NOT AtLocation 10 (* Player is NOT in Grand hallway *)
PrintMessage 43 (* You don't have what is necessary in order to *)
DoneWithTurn
END_COMMAND

COMMAND LIGHT STICK
PrintMessage 49 (* It catches flame and starts burning steadily. *)
SwapLocations 223 224 (* Swap stick and torch *)
PlusScore 5 (* Reward player for this move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND DROP BIRD
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND DROP BIRD
PrintMessage 53 (* With a deafening SKRAKIT, the bird spreads its wings an *)
DestroyNOUN (* Move NOUN to Room Zero *)
AtLocation 19 (* Player is in Large cavern *)
Present 233 (* giant is present *)
PrintMessage 64 (* The eyes of the giant open wide. Then, upon catching si *)
Destroy 233 (* Move giant to room Zero *)
PutInCurrentRoom 232 (* Move stairs to current room *)
PlusScore 10 (* Reward player for this move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND MAKE WHIP
NOT Present 227 (* Long handle *)
NOT Present 228 (* String *)
PrintMessage 43 (* You don't have the necessary resources. *)
DoneWithTurn
END_COMMAND

COMMAND MAKE WHIP
PrintMessage 54 (* Several strips of the leather are now firmly attached t *)
Destroy 228 (* Move string to Room Zero*)
Destroy 227 (* Move long handle to room Zero *)
GetIt 234  (* Move whip to Player *)
PlusScore 5 (* Reward player for this move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND TIE STRING
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND TIE STRING
NOT Present 227 (* long handle is NOT present *)
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND TIE STRING
PrintMessage 54 (* Several strips of the leather are now firmly attached t *)
Destroy 228 (* Move string to Room Zero*)
Destroy 227 (* Move long handle to room Zero *)
GetIt 234  (* Move whip to Player *)
PlusScore 5 (* Reward player for this move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND ATTACK LIONS
Present 234 (* whip is present *)
PrintMessage 55 (* They back off in fright, leaving you clear passage to t *)
PutInCurrentRoom 229 (* Move lions to current room *)
PlusScore 5 (* Reward player for this move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND ATTACK LIONS
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND ATTACK GIANT
NOUNPresent (* NOUN is present *)
PrintMessage 63 (* I wouldn't go within ten feet of those socks if I were  *)
DoneWithTurn
END_COMMAND

COMMAND ATTACK GIANT
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND TAME LIONS
Present 234 (* whip is present *)
PrintMessage 55 (* They back off in fright, leaving you clear passage to t *)
PutInCurrentRoom 229 (* Move lions to current room *)
PlusScore 5 (* Reward player for this move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND TAME LIONS
PrintMessage 17 (* isn't exactly what I'd call a brilliant strategy *)
DoneWithTurn
END_COMMAND

COMMAND TAME GIANT
NOUNPresent (* NOUN is present *)
PrintMessage 63 (* I wouldn't go within ten feet of those socks if I were  *)
DoneWithTurn
END_COMMAND

COMMAND TAME GIANT
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND BLOW HORN
NOT IsNoWhere 230 (* reed is NOT in room Zero -- NoWhere *)
PrintMessage 16 (* Nothing happens. *)
DoneWithTurn
END_COMMAND

COMMAND BLOW HORN
AtLocation 14 (* Player is in Living room *)
PrintMessage 59 (* The door's black mood is suddenly replaced by a cheerfu *)
PutInCurrentRoom 235 (* Move door to current room *)
PlusScore 10 (* Reward player for this move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND BLOW HORN
AtLocation 13 (* Player is Den of Lions *)
PrintMessage 73 (* Dinner music! *)
KillPlayer
EndGame
DoneWithTurn
END_COMMAND

COMMAND BLOW HORN
PrintMessage 16 (* Nothing happens. *)
DoneWithTurn
END_COMMAND

COMMAND PLAY MUSIC
NOT IsNoWhere 230 (* reed is NOT in room Zero -- NoWhere *)
PrintMessage 16 (* Nothing happens. *)
DoneWithTurn
END_COMMAND

COMMAND PLAY MUSIC
AtLocation 14 (* Player is in Living room *)
PrintMessage 59 (* The door's black mood is suddenly replaced by a cheerfu *)
PutInCurrentRoom 235 (* Move door to current room *)
PlusScore 10 (* Reward player for this move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND PLAY MUSIC
AtLocation 13 (* Player is Den of Lions *)
PrintMessage 73 (* Dinner music! *)
KillPlayer
EndGame
DoneWithTurn
END_COMMAND

COMMAND PLAY MUSIC
PrintMessage 16 (* Nothing happens. *)
DoneWithTurn
END_COMMAND

COMMAND PLAY HORN
ReDirectTo BLOW HORN
END_COMMAND

COMMAND PUSH BUTTON
AtLocation 17 (* Player is in Elevator *)
GoToRoom 18 (* Move Player to Downstairs in elevator *)
DoneWithTurn
END_COMMAND

COMMAND PUSH BUTTON
AtLocation 18 (* Player is in Downstairs in elevator *)
GoToRoom 17 (* Move Player to Elevator *)
DoneWithTurn
END_COMMAND

COMMAND PUSH BUTTON
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND TWIST RING
AtLocation 12 (* Player is in Dining room *)
NOT FlagON 3 (* Flag # 3 is NOT ON *)
PrintMessage 60 (* A section of the wall slides smoothly open. There is no *)
PutInCurrentRoom 236 (* Move twisted ring to current room *)
TurnFlagON 3 (* Turn Flag # 3 ON *)
DoneWithTurn
END_COMMAND

COMMAND TWIST RING
FlagON 3 (* Flag # 3 is ON *)
PrintMessage 66 (* It already IS twisted. *)
DoneWithTurn
END_COMMAND

COMMAND TWIST RING
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND WAKE BIRD
NOT NOUNPresent (* NOUN is NOT present *)
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND WAKE BIRD
PrintMessage 53 (* With a deafening SKRAKIT, the bird spreads its wings an *)
DestroyNOUN (* Move NOUN to Room Zero*)
AtLocation 19 (* Player is in Large cavern *)
Present 233 (* giant is present *)
PrintMessage 64 (* The eyes of the giant open wide. Then, upon catching si *)
Destroy 233 (* Move giant to room Zero *)
PutInCurrentRoom 232 (* Move stairs to current room *)
PlusScore 10 (* Reward player for this move *)
PrintMessage 76 (* You get some points for cleverness! *)
DoneWithTurn
END_COMMAND

COMMAND WAKE GIANT
NOUNPresent (* NOUN is present *)
PrintMessage 63 (* I wouldn't go within ten feet of those socks if I were  *)
DoneWithTurn
END_COMMAND

COMMAND WAKE GIANT
PrintMessage 2 (* ? I see nothing of the sort. *)
DoneWithTurn
END_COMMAND

COMMAND SWIM ANY
NOT AtLocation 4 (* End of Meadow *)
PrintMessage 68 (* Sorry, but that is impossible now. *)
DoneWithTurn
END_COMMAND

COMMAND SWIM ANY
Present 252 (* Hot Springs *)
PrintMessage 70 (* Didn't you read the Sign? *)
PrintMessage 32 (* Water is boiling hot! *)
KillPlayer
EndGame
DoneWithTurn
END_COMMAND

COMMAND SWIM ANY
PrintMessage 70 (* Didn't you read the Sign? *)
PrintMessage 71 (* Herring is really a piranha! *)
KillPlayer
EndGame
DoneWithTurn
END_COMMAND

COMMAND JUMP ANY
AtLocation 9 (* Front of Pit *)
OR
AtLocation 19 (* Cavern *)
OR
AtLocation 23 (* Above Greenhouset *)
OR
AtLocation 24 (* Cloud *)
PrintMessage 72 (* Splatt!! *)
KillPlayer
EndGame
DoneWithTurn
END_COMMAND

COMMAND JUMP ANY
PrintMessage 16 (* Nothing happens *)
DoneWithTurn
END_COMMAND

